The absolute pinnacle of this defensive micromanagement is the art of kiting.
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Center Pull
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- Practice the timing in friendly battles.
- Buildings have a larger aggro radius.
- They are perfect for distracting hard hitters.
Advanced AI Manipulation
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
| Maneuver | How to Do It |
|---|---|
| Dividing the Swarm | Place multiple units exactly in the center so half walk left and half walk right |
| Box Defense | Deploy a swarm unit directly on top of a single-target enemy |
Frustrating the Opponent
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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