The Rock-Paper-Scissors Strategy in Tower Rush

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Never build a deck with only one side of the triangle. Reaction time matters.

The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.


This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.


The Core Mechanics


The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.


Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.


  • Never build a deck with only one side of the triangle.
  • Reaction time matters.
  • A well-timed Zap can save your Single-Target unit from a Swarm.

Advanced Baiting and Archetypes


Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.


You are no longer playing the cards on the screen; you are playing the player behind the screen.


Triangle RoleStrengthsWeaknesses
Multiple Small UnitsHigh DPS single-target tanks, Princes, P.E.K. If you treasured this article and you also would like to obtain more info about tower rush please visit our web-page. K.AsWizards, Valkyries, Bomb Towers, The Log
AoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells

The Balancing Act


If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.


Know your counters, track their spells, and execute your trades perfectly.

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