The Rock-Paper-Scissors Strategy in Tower Rush

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Track their rotation. In case you have just about any inquiries concerning exactly where and the way to work with tower rush, you'll be able to email us on our own web-site.

If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.


Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.


Swarm, Splash, Single-Target


For example, a massively expensive P.E.K.K. When you have just about any issues concerning wherever and also how to utilize tower rush, you possibly can e mail us from our web site. A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.


If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.


  • Track their rotation.
  • A ground-only Splash unit cannot hurt a flying Swarm.
  • Sometimes, playing into a counter is necessary to fix your hand.

Advanced Baiting and Archetypes


Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.


This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.


Triangle RoleStrengthsWhat it Loses To
Multiple Small UnitsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The Log
Splash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells

Why the Meta Changes


If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.


Master the triangle, and the trophies will follow naturally.

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