In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Most Important Placement
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
- Muscle memory is required.
- They pull heavy units very reliably.
- Use cheap troops like skeletons for single-target attackers.
Lane Swapping and Reverse Kiting
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
| Kiting Card | Enemy Type |
|---|---|
| Frost Giant | Melee swarms, heavy single-hitters, slow-moving bruisers |
| One-Cost Units | Slow attacking units like the P. If you beloved this write-up and you would like to acquire more information with regards to tower rush kindly pay a visit to the internet site. E.K.K.A or Prince |
Frustrating the Opponent
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.